Bounce your baseball off the faces of zombies in this arena twin-stick shooter! Build synergies with passive upgrades and create chaos on the battlefield.  This is intended to be the demo for the eventual commercial release of the game, so if you enjoyed it, please feel free to join the discord server and give your feedback!

Controls

Movement: WASD

Aim: Mouse

Swing: Left mouse button

Credits

Game, Art and SFX by JBroook

Key Art by Scummierst

Music by MaxmiusCXI

Published 5 days ago
StatusReleased
PlatformsWindows, HTML5
Rating
Rated 4.7 out of 5 stars
(6 total ratings)
AuthorJBroook
GenreAction
Made withGameMaker
Tags2D, baseball, Pixel Art, Roguelike, Roguelite
Average sessionA few seconds

Download

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Click download now to get access to the following files:

Batter Up Win64.zip 16 MB

Comments

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Conceptually I love this game.  I just can't seem to build up enough money to get even one upgrade.  Anyway, would you consider adding the arrow keys as a movement option?  I think that would help me a lot.

Fun game. It's very statisfying to nail multiple shots in a row and to wipe a group of enemies.

Tiny issue: the music sounds mono instead of stereo, not sure if that is due to a limitation.

SUPER fun game, distracted me from my own projects LMAO
Only critique I have is maybe having an audio cue when a waves about to end/when the shop will pop up. Other than that, super fun, love the health ui, love the idea, would definitely play on my phone during break at work

Thanks for playing! A sound cue for the wave ending is a good idea, don't know why I didn't think about it!

(4 edits)

Neat game! Could see this as a successful little mobile game. Here are my thoughts:

+Very fun core loop 

+Fun art design (cool health bar idea :)

+The different build options and upgrade-stacking is fun 

-The shop auto-appearing can be disruptive 

-On Wave 8 I experienced a bug where my main ball de-spawned, leaving me helpless :(

Overall fun game with a lot of promise!


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Sorry the game bugged out on you like that! Thanks for the valuable feedback and advice though, hope you stick around for the full release!

Very cute lil game! I think it definetly needs more work design-wise but there is potential here! Most of the time spent in game is just trying to catch up to the ball, even after I got the bowling ball upgrade it was still super hard. There were a lot of situations I felt I SHOULD'VE hit the ball but didn't somehow, like when it is immediatly above me and so on and the last thing is the impact of the ball. I'd highly suggest looking into making the ball piercing or something along these lines because it feels very unsatisfying to chase a ball for half the wave just to finally hit it and kill a single enemy LOL

Other then that you have an amazing base for a game here and I can't wait to see where you take it!

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Thank you for the feedback! In the next versions, I'll be adding some new features so the ball isn't as much trouble to track down!

This is a really neat idea!  I love the strike health bar.  I wasn't a fan of the shop popping up automatically, especially when I couldn't buy anything.  I felt I spent most of my time chasing the ball rather than hitting it.  Focusing on the position of the player, the ball, and the mouse was a lot to handle as well.  Great demo!

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Good point about the shop! It seems it is a point of contention for many people haha

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Fun arcade experience that I could see expanding in many ways! Only got to wave 3 but I'll be back to get my revenge.

Hehe, thanks for playing!

Why does this have erotic in tags?

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Baseballs turn me on